Editorial · Custom tools
Fashion series, built with my own nodes
A fashion editorial whose entire visual language comes from custom nodes I built — liquid distortions and layered echo effects I can direct and repeat.
Narrative · Visual development
The Last Naturalist
A narrative project with a complete visual world — characters, environments, lighting — held in one consistent style across every frame.
Advertising · Spec piece
ADAC — brand spec
A spec campaign made against ADAC's real corporate-identity guidelines, to show I can work inside strict brand rules. Not affiliated with or commissioned by ADAC.
Creature design · Process
Alien model
A creature design built to feel believable rather than cartoonish — with a one-minute breakdown showing the full build, step by step.
Realism · Studies
Human studies
Photoreal human portraits made for influencer and advertising contexts — pushing skin, light and detail to a believable, commercial standard.
Experimental · Motion
Abstract Gaussian splats
An experimental loop built from AI-generated abstract Gaussian splats — a study in motion, form and texture rather than a brief.
3D to AI · Film
Knight Machine
A robot dropped into a medieval world, rendered in the look of a classical oil painting. I built and staged the scene in 3D, then ran it through an AI pass for the final video — the 3D base locks composition and staging, while the painterly style is held consistent across the whole shot.
3D scan to AI · Film
Burning Garden
A lone robot standing in a burning garden, built from 3D Gaussian splat scans and refined with AI into a finished shot. The scanned geometry grounds the environment with real depth; the AI pass brings in the fire, lighting and atmosphere — turning raw 3D capture into something cinematic.